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10 Solitaire Board Games For One Player

Are you a big fan of board games but don’t have a regular group of friend to play the games with? This is quite common: Either not having a games group, or not being available or able to meet for various reasons (such as work, children, etc).

The Solution

I have a solution for you. Play solitaire games! The rest of this post will be dedicated to lay out some of the best games for one player. These are a combination of board and card games.

MAGE KNIGHT BOARD GAME

– Launch year: 2011
– Number of players: 1-4
– Official age: +14 years
– Community Recommended Age: +14 years
– Game duration: 60-240 minutes.
– BGG score: 8.1

Control one of the four powerful Mage Knights as you explore and conquer a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, earn powerful spells and actions, explore caves and dungeons, and conquer mighty cities.

Possibly the most recommended solo board game.

AFTER THE VIRUS

– Launch year: 2017
– Number of players: 1-3
– Official age: +10 years
– Community Recommended Age: +10 years
– Game duration: 30-90 minutes.
– BGG score: 7.2

After the virus is a cooperative deck building game in which an increasing numbers of zombies attack you as you try to complete objectives to survive. There are 15 missions included within the game and they form and play out an exciting story.

Your deck will increase with more and more zombies every time you shuffle the deck, so you must explore the area in search of useful items to help you. Many objects are weapons and traps that you can use to end the zombie advance.

You can also try to rescue survivors by playing them from your hand, preparing them and playing a Shelter to remove them from danger. Some cards will be added to your deck while others will remain in your play area, and there will be some that you can only use once in the game.

ROBINSON CRUSOE, ADVENTURES ON THE CURSED ISLAND

– Launch year: 2012
– Number of players: 1-4
– Official age: +14 years
– Community recommended age: +12 years
– Game duration: 60-120 minutes.
– BGG score: 7.9

Discover new terrain, search for new resources, and find the best location for your camp. Discover the fate of other castaways, explore wild tribal constructions and find hidden treasures. Create shelters to protect yourself from rain, wind and cold; erect a stockade to ward off wild animals; Look for food on the island and stockpile reserves for the winter.

SPIRIT ISLAND

– Launch year: 2017
– Number of players: 1-4
– Official age: +13 years
– Community Recommended Age: +14 years
– Game duration: 90-120 minutes.
– BGG score: 8.3

Spirit Island is a complex and thematic cooperative game about defending your island from colonization by invaders. Players are spirits of the earth, each with their own unique elemental powers. On each turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using power card combinations that match a spirit’s elemental affinities can grant free bonus effects.

Faster powers take effect immediately, before the invaders spread out and wreak havoc, but other magic is slower, so you need to think and plan to use them effectively.

FRIDAY

– Launch year: 2011
– Number of Players: 1
– Official age: +13 years
– Community Recommended Age: +10 years
– Duration of games: 30 minutes.
– BGG score: 7.2

Friday is the only game on this list that is exclusively for 1 player. Robinson has been shipwrecked on your island and you will have to help him fight against a multitude of dangers. At first, Robinson is not very skilled, but with each confrontation he overcomes his skills. Defeats also help you get rid of bad habits. However, life on the island is exhausting, so Robinson not only gains experience during his adventure, but also grows older and clumsy.

In this game, Robinson is represented by a deck of cards with different behaviors, so you will have to get the best cards so that Robinson can win when he finally faces the fearsome pirates.

AGRICULTURAL

– Launch year: 2007
– Number of players: 1-5
– Official age: +12 years
– Community recommended age: +12 years
– Game duration: 30-150 minutes.
– BGG score: 8.0

Agricola is a development game in which players will build and operate a medieval farm. Agriculture and livestock provide food, family members can be trained as specialists, so the farm must be expanded to create the necessary space.

Only an intact and well-organized farm will lead you to victory. The abundance of materials offers players a huge variety of possibilities that makes each game a new challenge.

ARKHAM HORROR: THE CARD GAME

– Launch year: 2016
– Number of players: 1-2
– Official age: +14 years
– Community Recommended Age: +14 years
– Game duration: 60-120 minutes.
– BGG score: 8.2

Arkham Horror: The Card Game offers a different experience in a cooperative investigation game for one or two players, or up to four players with two basic boxes.

Each of your adventures in this game will take you deeper into the mystery. You will encounter cultists and maddening rituals, you will come across haunted houses and strange creatures. And you may come across obvious signs of the Ancient Ones’ constant struggle to break down the barriers that keep them from our world.

You will be able to enjoy Arkham Horror: The Card Game by playing a series of separate adventures, but only when you play a full campaign will you come to understand the insanity underlying this game.

The basic gameplay is not about playing an adventure, but about enjoying a full campaign, and all your choices and actions have consequences that will last beyond the resolution of the scenario you are playing.

SCYTHE

– Launch year: 2016
– Number of players: 1-5
– Official age: +14 years
– Community recommended age: +12 years
– Game duration: 90-115 minutes.
– BGG score: 8.2

Scythe is an engine building game set in an alternate history period of 1920. It is a time of agriculture and warfare, rusty gears, innovation and courage. In Scythe, each player represents a character from one of the five Eastern European factions trying to earn their fortune and claim their faction’s share of the land around the mysterious Factory. Players conquer territory, recruit new members, harvest resources, gain inhabitants, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden objective. The starting positions are specially calibrated to contribute to the uniqueness of each faction and the asymmetric nature of the game.

TERRAFORMING MARS

– Launch year: 2016
– Number of players: 1-5
– Official age: +12 years
– Community recommended age: +12 years
– Duration of games: 120 minutes.
– BGG score: 8.4

In the year 2400, humanity begins to terraform the planet Mars. Gigantic corporations, sponsored by the world government on earth, start huge projects to raise the temperature, oxygen levels and the coverage of the planet by oceans until the environment is habitable.

In Terraforming Mars, players play the role of one of those corporations and work together in the terraforming process, but they compete for victory points that grant not only your contributions to terraforming, but also for improving human infrastructure through Solar system.

THIS WAR OF MINE: THE BOARD GAME

– Launch year: 2017
– Number of players: 1-6
– Official age: +18 years
– Community Recommended Age: +16 years
– Game duration: 45-120 minutes.
– BGG score: 7.9

This war of mine is the tabletop adaptation of the award-winning video game that shows the drama of civilians trapped in a city devastated by war.

You will enter this experience as a group of civilians trapped in a besieged and conflicted city, enduring many hardships that often put the essence of humanity to the test.

Your objective is to survive until the cessation of military hostilities. During your struggle as a survivor, you will experience dramas related to extremely difficult decision making and choices (you will have to face the consequences of your actions sooner or later in the game). Survival itself will often prove not enough. The price that everyone decides to pay may be too high in the end result. So the goal is really to survive in a way that allows you to continue living with the decisions that you made.

The Blaze